![]() ![]() There’s also only one type of objective besides hunting priority targets, which is clearing a campsite of enemies and looting it for either scrap or data points.Įnemy variety isn’t bad, and the weapons all feel great - though melee is a bit ill-advised against human players - but it’s just the same sort of thing. It’s a great concept, though the randomized objective placement during our session meant that predicting the boss spawn locations was not straightforward. Otherwise, players only really interact when taking on boss fights together, before turning on each other in the aftermath. Plus, it’s hard to make out which enemies are AI and which are players at first, as they currently display player names in white text against a mostly white, snowy backdrop. Earlier on there’s some genuine risk, but, at least in our play session, it didn’t really feel like an optimal tactic. ![]() In contrast, human players just brush it off until their shields burst, which in the endgame minutes can take so long that it doesn’t even feel worth it to put up a fight. The only problem is that player-versus-player combat is easily the least fun sort of fight you can get caught up in.įighting AI opponents feels great, with solid recoil animations, destruction of armor, and stumbling wild mutant animals. There’s a lot of fighting going on, all over the place, and Midwinter Entertainment and Improbable really want you to know that you and your team of three players need to beat out the competition to make it to the finish line. The lore is a bit of an unclear jumble at the moment, but the cast themselves are likable enough, myself leaning on shotgun tank Valora and the EMP-blasting, revolver-toting Letty.Īs you can imagine, Scavengers sells itself in pretty much every trailer with its combat. ![]() Except, for some reason, the AI commanding you all pits you against each other. Set in a post-apocalyptic future where most of humanity is mutated, dead, or living aboard a space station, you and a team of two other Explorers dive down into the frozen wastelands of Earth to recover data and resources to help kickstart the revival of humanity. And since our preview session with the developers earlier this week, I’ve been trying to figure out why. In its current state, I can see several directions where the game could become good, even great, but it doesn’t ever register that hard on the dial. It’s not that I don’t have things I liked or disliked about it - I certainly do - but at the end of the day, the strongest impression I had for the new PvEvP, free-to-play, battle royale-ish experience was - yeah, this is fine. That’s a weird sentiment to come away with from a game, especially in this profession. ![]()
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